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Hover Bike VR Game

For a final year university group project we were tasked to create a VR hover bike game using a 4dof platform. The 4dof platform is a multidirectional platform in which the player could sit on with the VR headset and the platform would mimic the bike movements in game through the platform allowing for an immersive gaming experience.
 
We Made it a two player game in which the player 1 - the driver - has stolen technology to make the hover bike and is racing from one of the three random spawn points to the middle goal away from the police, while player 2 - the navigator - has a physical map which they can use to help guide player 1 away from obstacles and to find the best route to the goal.
 
The style for this game was a stylised environment with a Japanese architecture inspiration. Below are the assets I created for the game using 3DS Max, Blender for sculpting and Substance Painter. Also some of the final concept designs I created in Photoshop. For what you see below I put together the scene and rendered in Unreal Engine 4.

Below: My video render of the assets I created

(Left to right) Low poly model with wireframe, Lowpoly model, Hight poly model, Low poly model with high poly bake and textures.

buiding 2 wireframe.png
Building 2 Textured.0000.png
buiding 2 lowpoly.png
buiding 2 highpoly.png

Models and concepts I created:

RIGPR.0599_(2).png
Tools.jpg
Building 1.jpg
Building 3.jpg
peterol station.jpg
Building 2.jpg
building 6.jpg
building 5.jpg
building 4.jpg
Landmark Building.jpg
Building 7.jpg
Building5.jpg
Building 7 model.jpg
Petrol Station Model.jpg
building 3 model better.jpg
Building6-Fanunit could have been flat.jpg
Townhall.jpg
Building 1 model.jpg
Bamboo_Texture.jpg
shelf.jpg
RoadBarrier.0149.png
fan unit.jpg
tire.jpg
Garage inside.jpg
Garage outside.jpg
BusStop2.jpg
using a test world.jpg
Cone.0029.png
one road.jpg
one t road.jpg
one cross road.jpg
Police car back.jpg
Police car Front.jpg
car front.jpg
car back.jpg

Below: The trailer put together by one of my team members

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